A tabletop game for 2–6 tavern owners

Pour the grog.
Pack the tavern.
Rule the island.

An exciting new board game where strategic decisions make or break your tavern.

  • 2–6 players
  • 5–10 rounds
  • 10 phases a round

About the Game

In this dynamic tabletop game for 2–6 players, step into the shoes of a tavern owner on a bustling island teeming with opportunities and challenges.

Equip your tavern with essentials like tables, stools, and most importantly grog, then prepare to face island and tavern events that could either fill your coffers or empty your tavern! From Blackbeard demanding his dues to unexpected festivals luring in guests, every event is a new adventure.

Your objective? Outwit your rivals and make your tavern the most popular watering hole for villagers, pirates, sailors, and hobos.

A group of players around the Tipsy Island prototype at a playtest
Playtest night — taverns full, tempers fuller
Close-up of meeples and guest tokens on the prototype board
Emissaries heading out to the island
Who walks through your door

Meet the Guests

Four kinds of thirsty customers, each with their own quirks. Seat them wisely — pick a card to learn who you’re dealing with.

Hobo

Hobos attract rats.

Loyal, hearty drinkers who stay as long as the beer flows. But after serving, every Hobo in your tavern (not the Outhouse) brings a rat to your path, and each rat costs 2 points at the end.

Every round, from sunrise to last call

A Night on Tipsy Island

Every round walks through ten phases, from sunrise to the auction. Tap a phase to see what happens.

Phase1

Dawn

A new day on the island. Popularity is reshuffled, fresh guests arrive at the Marketplace, unseated guests wander out of the taverns, and the Bank and Pickpocket fill back up.

Expect the unexpected

Fill your coffers… or empty your tavern

Despite all your meticulous planning and strategizing, an island event can dramatically change the game. Be ready for anything — like a sudden plague or a prosperity windfall! Island Events hit every tavern at once, Tavern Events are drawn by each owner in turn, and a guest at your Fortune Teller can bring fortune or misfortune. Try drawing a card.

Island-wide events that hit every tavern at once.

Island Event: Blackbeard. Pay 1 Korona to the bank per Pirate in your tavern, or they leave immediately.
Island Event · 1 of 1

How will you claim victory?

The game ends when the last Island Event is drawn, or the moment a tavern serves a full house.

Become a Guild Master

Send Emissaries to the Guild Hall and climb the memberships for cheaper grog, extra guests and 5 points a level.

Deck Out Your Tavern

Tables, stools and plenty of grog. Seat your guests well, serve full tables of one crowd, and they’ll keep coming back.

Win the Auction

Bid in secret for Trade Goods: permanent perks and points your rivals will wish they’d won.

Behind the tavern door

Your Tavern Board

From a rough first concept to the board on the table today — the outhouse, backroom, guest path and all.

Version 1.8: guild crest, seating grid and a treasure chest for your coin.

Tavern board version 1.8 with guild crest, seating grid and treasure chest

Hoist your sails for Tipsy Island

Tipsy Island is not just a game — it’s a thrilling journey of risk, reward and raucous fun. Playtesting is ramping up: host a game night with your friends, or follow along as the tavern doors open.

Send a message in a bottle

Want to host a playtest, stock Tipsy Island, or just tell us which guest is your favourite? Drop us a line.

Tipsy Island logo: a pirate skull, parrot, beer mug and barrels
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